
It has been revamped a bit for Gaia and remains as functional as always. Gaia Project is a Digidiced game which brings the typical Digidiced layout. I’m not convinced that I fully understand even now, but I’m getting there.Ī huge footnote to this section is that this game is the successor to Terra Mystica and anybody who has played that (which is NOT me, to be clear) has a big leg up in learning Gaia Project. Between all of the above I was able to get an okay handle on the game, but it took a few times actually playing to really start to understand how it all comes together. On top of all of that, the game frequently offers pop ups while playing to help clarify things.Įven with all of that, this game is still a beast to learn.
Differences between terra mystica and gaia project full#
They clearly know this and provide a full tutorial, link to a YouTube video, as well as links to download the full rulebook and faction rules. This makes teaching the game a huge lift for Digidiced. Personally, I wholeheartedly disagree with BGG’s assessment that Through the Ages is a heavier game than this.That minor quibble doesn’t change the fact that Gaia Project is one of the heaviest games to get the digital treatment. It isn’t one for me on first pass, but I've been intrigued enough to keep trying. Massive game, variable player powers and setup, economy building, etc… You know if this is a game you might enjoy or not. On that front, quite a few aspects of the game are variable, beyond the high number of factions, so each game will have a distinct feel and a big portion of the game is surveying the initial game board and formulating a plan based on how the current game is set up.

There are variable scoring goals which change from game to game, these give players something concrete to aim for throughout the game and the variability adds to the replay value. The game strolls along over six rounds and some final scoring takes place when it’s over. Terraforming, inhabiting, and building on planets is a major point of emphasis here. This is the act of using a specialized resource to convert an entirely uninhabitable planet into a slightly more habitable planet. Rather than going into a deep dive into the game, I will explain the term important enough that they decided to name the game after it Gaia Project. The main crux of the game is building your engine to make sure you can produce everything you need to terraform and expand your empire. As you would expect, each faction has their own strengths and weaknesses to leverage or exploit. With that out of the way, Gaia Project tasks players to pick a faction and plot their course to exert the most control over a mostly unexplored region of space. I suspect you won’t mind as most readers just want to know if the app is functional and has the features you want (spoiler: it is and and does), but I did want to preface things a bit in case you were expecting a classic Pixelated Cardboard 1,000 word explanation section. Okay, that’s being overdramatic, but the point is that I can learn a game, play a fair number of times, not *really* get all of the intricacies, but still write a review. More recently I’ve fallen into the approach of accepting defeat and moving on.

I’ve tried different routes over the years including playing until my thumbs were numb until I “got” the game. This, unsurprisingly, happens every now and then as I’m reviewing these apps. I’m noting my initial reaction here to be sure to set the stage in letting you know that Gaia Project is not my preferred type of game. Gaia Project feels like *exactly* what pops into my head when I think of “heavy board game.” It’s got the space exploration theme, economic mechanics, exploration, trading, etc… This game is absolutely wild laid out on a table in physical form.
